Environments and tracks tend to be pretty impressive – draw distance is decent and a cartoon-y pop-up happens when new objects come in. Karts allow a similar level of customisation and can end up looking pretty good with a decent amount of effort. What’s most impressive about them is their level of animation – whether it be reacting to you putting stickers on them in the creator to peering behind them in a race when a competitor is nearby, they’re lively and cartoon-ish which helps bring them to life. ![]() Yet it’s pretty difficult to navigate around relying only on touch inputs which aren’t always the most responsive (in fact, nearly all of the game’s menus are touch based which I find a baffling decision).Ĭharacter models are decent – much like LittleBigPlanet‘s Sackboy, they’re customisable dolls which provide a blank slate to make wacky creations. It’s actually very slick and visually impressive, mostly anchored in the corners of the screen so it’s not intrusive and featuring little easily-identifiable logos. Road Trip on Vita is an incredibly mixed bag – there are moments when the colours pop, the animation is impressive and it all takes place on a gorgeous backdrop to come together to make a fantastic scene, but technical issues and a lack of polish are more common to make the experience underwhelming. World-building is also fairly absent – you’ll race across a series of disjointed tracks, but the game’s hub studio (in replacement of the PS3 title’s driveable hub) is a decent replacement to provide a home base while you navigate through all the features of the franchise.
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